[0] has launched a foundational vehicle for the Metaverse

ØRB System

The first interoperable Metaverse vehicle with 36Ø content streaming capabilities.

The Team

krista-bio

[KRISTA KIM]

Founder & Chief Creative Officer

Krista Kim is an internationally acclaimed artist and speaker who has been featured in exhibitions and media outlets around the world.

She was chosen by Louis Vuitton as a #Louis200 visionary in celebration of the fashion house's 200th birthday. Kim is also a contributing Metaverse Editor for Singapore Vogue, and has been named one of the “Top 30 Most Influential People of the Metaverse” by Read and Write Magazine. Her goal is to build [0] as an example of what the Metaverse can yield for humanity as well as advise companies toward those longer term visions.

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peter-bio

[PETER MARTIN]

Founder & CEO

Peter is an Academy Award nominated & Emmy winning Producer. He is a Creative Futurist and a recognized thought leader in next generation entertainment. Peter embraces emerging technology to create engaging, immersive content, his erudition extending to virtual character creation, holograms, and storytelling in XR and Metaverse. Peter is a valued thought leader and has been a keynote speaker about the future of storytelling and Virtual Production at conferences around the world. Peter combines creativity with a deep understanding of the Metaverse’s potential which will be a key differentiator for [0]’s mark on the world.

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christy-bio

[CHRISTY MACLEAR]

COO & Founding Partner

Christy’s nickname as “the fog sculptor” was given to her at Disney Development Company with her core skill of building businesses which are “firsts”, often forging new industries to create market share and long term value. She was the founding CEO of Superblue, the Robert Rauschenberg Foundation and the Philip Johnson Glass House. She has served as a Vice Chairman of Sothebys forging a new practice area, a Consulting Producer for the film “The Art of Making It” creating the first NFT for audience direct distribution and on the Board of Trustees for Stanford University. She brings economic architecture to build this new company, its experiences, digital place-making and serving any clients we advise.

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vignesh-bio

[VIGNESH MARKANDU]

Chief Metaverse Officer

Vignesh, formerly known as VeritasKami, is a business strategist turned NFT investor & community leader. He has a passion for art, tech, and culture. He led the acquisition of culturally significant NFTs at Metapurse, and has supported the growth of artists at the forefront of Web3. Last year at NFT-NYC, Vignesh was the co-Executive producer of Dreamverse, a daytime gallery & party that featured >150 artists, including but not limited to BEEPLE, Diana Sinclair, FEWOCIOUS, Josie Bellini. He is excited to expand [0]'s roster of IP, artist & brand partnerships.

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benny-bio

[BENNY OR]

Creative Director

Benny Or's vision centers around the human experience in both physical and digital realms. As an artist defying definition, his body of work ranges from creative concepts for major touring productions to co-creating "The Meeting Place," the world's first readymade Metaverse environment NFT and the #1 venue for LGBTQIA+ culture. Beyond his practice, he is also globally recognized for his work making art accessible through social media in New York City's contemporary art scene. Equipped with this unique understanding of art, design, and technology, Benny seeks to evolve storytelling for the next generation of audiences globally.

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teddy-bio

[TEDDY PAHAGBIA]

Brand Advisor

Teddy Pahagbia is a visionary thinker, a bold entrepreneur, and a tech geek globally known as Mr. Metaverse. According to Read and Write Magazine he is one of the “Top 30 Most Influential People of the Metaverse”. Teddy advises the largest and most iconic brands in the world, helping them future-proof their business model in the Metaverse age. He is an advocate of the use of technology for the greater good of humanity. He joins the team and is a partner in moving brands from web2 to 2.5 to 3 through his firm to ensure [0] is exemplary of the highest forms of innovation and advanced thinking for the Metaverse.

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chafik-bio1

[CHAFIK ZERROUKI]

Architectural Advisor

Chafik has worked for the most innovative architecture practices in the world such as Zaha Hadid Architects, he has held key roles in a variety of projects throughout Europe, Asia, the middle east and north Africa. As an architect and creative thinker, Chafik merges nature, geometry and futuristic architecture, focusing on the experience and feelings and he aspires to create positive spaces that add value and reinforce culture. He joins the team to design the first Metaverse spaces with Krista Kim.

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“Interoperability around identity and self-expression via assets like avatars, wearables, or even vehicles are fundamental for an open metaverse. By building on that front, we can help to prevent the Metaverse from becoming a dystopic reality.” - Rene Schmidt, Co-founder of Qwellcode
“The metaverse is a new kind of commons, a virtual public realm where artists, architects, and engineers have the unprecedented opportunity to come together and explore new modes of creativity.” - Kirk Finkel [Untitled, xyz], Artist and Architect

In the Press

Ask Krista’s AI Avatar

Interact with Krista Kim's avatar through a Storyfile Q&A, where she illustrates the vision for [0] and describes the potential for the Metaverse to uplift humanity.

Frequently asked questions

● What is the METAVERSE

The term “METAVERSE” was coined by visionary author Neal
Stephenson in his 1992 novel Snow Crash.

The definitive definition of the Metaverse comes from Matthew Ball in his seminal 2022 work “The Metaverse”:
“A massively scaled and interoperable network of realtime rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications,and payments.”

Simply put, the Metaverse is the latest evolution of the Mobile Internet, that can be experienced spatially.

● What is the OPEN METAVERSE (another short history lesson)

Since Facebook rebranded as Meta in 2021, there has been a growing power struggle for  ownership and control of the Metaverse that will determine whether it will be an open or a closed system. There is a historical precedent to this power struggle that occurred at the birth of the Internet (Web 1), where a number of corporate entities (AOL, Compuserve, etc) built “walled gardens” that created a closed internet that demanded a subscription fee to access. As we know, these walled gardens soon collapsed, to be replaced with what we know as the Internet. 

We believe that we are in the midst of a similar struggle for the ownership of the Metaverse (and Web 3), and it is our firm belief that the Metaverse - like the Internet - needs to be open and not owned by the centralized entities of Web2 (yes, we are talking about you Zuck!).

In order to achieve this vision, we will need to help build a community of like-minded folks that will create this Open Metaverse.

● What is INTEROPERABILITY (and why should I care?)

Metaverse interoperability is the ability for the existing “walled garden” Metaverse platforms to interact with each other. This means users can effortlessly traverse platforms as well as upload NFT content and experiences with them. 

The creation of the ØRB System [0S] is our first step toward building the bridges to connect these existing Metaverse platforms into an Open Metaverse.

● What is SPATIAL content (not another history lesson. LOL)

To answer this question, we need to look back once more at the birth of the internet (Web 1). The 1st iteration of the internet was Text-based, or “read-only” as it is now fondly remembered. 

Web 2 added “multimedia” content, with images and video enabling a richer user experience. 

A key consideration here is that to access these Web 1 and 2 websites - much like the early games - forces the user to scroll up or down, or left to right.  

Web 3 Spatial content - like contemporary gaming - allows the user to BECOME IMMERSED IN the experience. 

In art terms, this is the difference between a traditional art gallery with 2d frames on a wall housing 2D artworks, to a visionary gallery such as https://www.superblue.com that allows the visitor to experience and move around within a large-scale immersive art installation.

We want to translate this kind of powerful, immersive experience into the Metaverse and in order to do this, we needed to create a device that would allow the user to experience SPATIAL 360° content. 

The existing “walled garden” Metaverses allow the user to connect their wallet and hang their 2D artworks in a frame (simulating the archaic traditional museum concept). 

Like Superblue, we want to evolve the experience and eliminate “walled gardens” and introduce a new Metaverse category of Spatial Artwork called 360 art.  This device is the beginning of a next generation immersive artistic expression. 

● BIBLIOGRAPHY (not a question but treat it as one)

If you would like to take a deeper dive into the Metaverse, here is an all you can eat glossary provided by our friends at the Open Metaverse

https://www.openmv.org/metaverse-glossary/

Our friend from Lamina1 Tony Parisi’s ‘7 Rules of The Metaverse’ is also essential reading. Please visit his Medium post here

Jon Radoff’s Metaverse-Value Chain is another essential read for those wanting to understand what The Metaverse can offer them. Have a read of his Medium post here.

And another article worth perusing is this announcement of the Open Meta Dao from our advisor Ryan Gill.

Stay in touch for more announcements coming soon.

Media and press inquiries: PR@0.xyz

For all other business inquiries: info@0.xyz

!!! CUSTOM CODE, DO NOT DELETE !!!

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